Lisciani - DISNEY Puzzle Ariel - Recreate and color the scenes from your favorite boxes - from 7 years old - LARGE PUZZLE with 250 pieces - Encourages dexterity
- DIVE INTO A SEA OF CREATIVITY WITH ARIEL: This double-sided puzzle, with 250 pieces and a size of 50 x 35 cm, offers a unique and interactive experience for children aged 7 and up.
- CREATE AND COLOR YOUR FAVORITE SCENES The double-sided puzzle brings an extra layer of excitement as children can color the back of the puzzle, providing hours of immersive fun.
- Learning in a fun way This puzzle helps improve fine hand-eye coordination, stimulates creativity and imagination, and develops curiosity and observation skills
- Puzzle content: Immerse yourself in the magical world of Ariel and her underwater friends, which brings joy and encourages a love of creativity .
- An Unforgettable Journey Perfect for both Disney enthusiasts and puzzle lovers, this activity offers both entertainment and educational value.
Product description from the manufacturer
History of educational games
Lisciani is a global educational company that has been designing, developing and producing playful devices that make the lives of children and families happy for over 30 years. Lisciani is also a research center for childhood learning strategies. The company's games and toys cover the entire arc of the child and accompany them from the first months of life to the threshold of adolescence with specific and highly educational proposals. Over time, the company's brands have gained a first-class role in the toy sector. The secret of this success lies in the specificity of the learning strategies used, the uniqueness of the games and the immense capacity to innovate in all product categories.
Credit and brand
The company has a special publishing house in the European landscape because it is a publishing house that operates in the field of pedagogy and education. Juseppe Lisciani, the historical founder of the company, was an international researcher and contributed to the establishment of pedagogy as a science. Over time, this expertise has allowed the company to create a highly effective learning method, recognized and appreciated everywhere. Innovation in research into teaching methods has never stopped and is still the right engine for each game. This is why Lisciani means to speak the history of the Italian educational game. The company is also a licensee of children's characters, including: Barbie, Peppa Wutz, Bing, Masha and the Bear and many Walt Disney characters.
Game value
Thanks to its experience, the Lisciani Group brings its know-how to the development and production of high-level products and content with high added value every day, deepening several educational reels and offering useful learning tools. The Group is a leader in Italy in the field of high technology for children and adolescents through the Hi Tech educational product line to discover the little ones in a playful way. According to the well-known American sociologist Marshall McLuhan: "Those who distinguish between entertainment and education may not realize that education must be fun and fun must be awakened, and Lisciani products are designed to promote Lisciani learning through play - learning to learn while having fun.
Lisciani's three learning phases
1 to 3 years
During this first period of life, the child is attracted to what surrounds him and refines his consciousness through sensory activity.
3 to 6 years
After the first years of childhood, the child's consciousness becomes structured and the areas of intelligence are used differently.
6 to 12 years
Our games accompany the child's development up to the age of 12.
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